Skrptiq SKRPTIQ

Nodes Overview

Nodes are the building blocks of your graph. Each node represents a single piece of your AI toolkit — a skill, a prompt, a reference document, a service configuration, or something else entirely.

What every node has

  • Type — one of 7 types (see table below)
  • Title — a short name shown on the graph canvas
  • Description — what the node does or contains (optional)
  • Content — the main body: a prompt template, configuration, reference material, code snippet, etc.
  • Tags — colour-coded labels for organisation (see Tags)
  • Metadata — auto-tracked: created date, updated date, unique ID

Node types

TypeColourHexPurpose
SkillIndigo#6366f1Reusable units of functionality or logic — the “doing” nodes
PromptAmber#f59e0bTemplate text sent to an LLM — the “saying” nodes
WorkflowEmerald#10b981Orchestration containers that connect skills, prompts, and services into a sequence
SourceViolet#8b5cf6Reference materials, standards, and guidelines that inform other nodes
DocumentCyan#06b6d4Long-form knowledge base entries — the “reading” nodes
AssetPink#ec4899Configuration files, schemas, code snippets, and other structured content
ServiceSky#0ea5e9External tools and platforms a workflow runs on (e.g. Claude, GPT-4, Gemini)

Each type has a distinctive colour shown as a left border stripe on the node card, making it easy to identify at a glance.

Changing a node’s type

You can change a node’s type after creation. Open the node in the editor and select a different type from the type dropdown. The node’s colour and category will update immediately. Connections remain intact, though you may want to review whether the existing connection types still make sense.

Creating nodes

Double-click an empty area of the canvas to create a new node. You can also use the toolbar or keyboard shortcuts. New nodes default to the Skill type — change this in the editor if needed.

Next steps

  • Connections — how nodes link together
  • Tags — organising nodes with colour-coded labels
  • Editing — the full editor interface